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Freddie Hong is a London-based computational artist and researcher examining how emerging technologies shape our relationships with the physical world and society. Holding a PhD in Human-Computer Interaction (HCI), he brings a critical perspective to the intersection of art and technology.

His practice explores contemporary questions in digital technology and AI through interactive artworks that invite audiences to engage with intelligent systems and reflect on how these technologies influence perception, behaviour, and social interactions. Informed by lived experience, his work foregrounds what it means to be human in an increasingly automated world, emphasising the role of bodies, emotions, and relationships in our encounters with machines. His installations create embodied experiences, acting as both witness and participant, where audiences negotiate meaning with and through AI.

He has long sustained a dual practice, developing intelligent and responsive artworks as part of his creative inquiry while also contributing to frontier STEM research through peer-reviewed publications in HCI and robotics.

He earned his PhD from Imperial College London and is currently a robotics researcher at Microsoft Research Cambridge, working with the Creative Robotics Lab. Freddie is also a senior lecturer at Kingston School of Art.

His research has been featured at leading academic conferences and journals, including the ACM Conference on Human Factors in Computing Systems (CHI), the IEEE International Conference on Robotics and Automation (ICRA), and Springer Nature Computer Science. His artworks have been exhibited at venues including the International Symposium on Electronic and Emerging Art (ISEA), the London Festival of Architecture, and the Peckham Digital Festival.

EXHIBITIONS

Algorithms in Reflection, Periphera 2025, Trafaria Digital Art Festival, Portugal (November 2025)

Algorithms in Reflection, 30th International Symposium on Electronic/Emerging Art (ISEA). Seoul, Republic of Korea (May 2025)

Algorithms in Reflection, Peckham Digital Festival, The Hub, London (July 2024)

Logitech MX Mind Gallery, Generative art installation, Salon am Moritzplatz, Berlin, Germany (Sep 2023)

co-creAIte, Interactive art installation, London Festival of Architecture, Studio Egret West, London, UK (May – Sep 2023)

PLAY!, Interactive art installation, London Festival of Architecture, Studio Egret West, London, UK (May – Sep 2023)

Entangled, Interactive Dance Performance, Trinity Laban conservatoire of music and dance, London, UK (July 2022)

‘InterPlaces’, Argument Realty (AR) group exhibition, Wabash Valley Art Spaces, Terre Haute, Indiana, US (May 2022)

Sonic Scenery, THE HOUSE OF MACAN, Porsche Korea, Seoul, South Korea (March 2022)

Sonic Scenery, Audio-visual projection, Porsche Korea, Gwang-Ju Design Biennale, South Korea (December 2021)

Diffusion, Audio-visual installation, Sinchon Theatre, Seoul, South Korea (Jan 2021)

Bonner Road, Sound installation, Sinchon Theatre, Seoul, South Korea (July 2020)

Surface, Fringe Arts Bath, Bath Open Art Prize, 44AD Artspace, Bath, UK (June 2019)

Generative Chronicles, Expressive 2019, Casa Paganini, University of Genoa, Genoa (May 2019)

(Anti) Voice loop, St. James Hatcham, Goldsmiths, University of London, UK (March 2019)

‘Butterfly Effect, voices of Korean artists, OXO bargehouse, London, UK (May 2018)

‘Overlap’, St. James Hatcham, Goldsmiths, University of London, UK (July 2017)

PUBLICATIONS

Microsoft Research, Self-maintaining [Networked] systems: The rise of datacenter robotics!.
HotNets 2024: Twenty-Third ACM Workshop on Hot Topics in Networks. https://www.microsoft.com/en-us/research/wp-content/uploads/2024/04/ICRA-rascal.pdf

Microsoft Research, RASCAL: A Scalable, High-redundancy Robot for Automated Storage and Retrieval Systems. 2024 IEEE International Conference on Robotics and Automation. https://rowstron.azurewebsites.net/papers/ICRA24_Paper_PersonalUseNotice.pdf

Microsoft Research, Project Silica: towards sustainable cloud archival storage in glass. Proceedings of the 29th Symposium on Operating Systems Principles. https://dl.acm.org/doi/pdf/10.1145/3600006.3613208

Freddie Hong,  Borut Lampret, Connor Myant, Steve Hodges and David E Boyle. 2023. 5-axis multi-material 3D printing of curved electrical trace. Additive Manufacturing Journal. https://doi.org/10.1016/j.addma.2023.103546

Freddie Hong, Luca Tendera, Connor Myant and David Boyle. Vacuum-Formed 3D Printed Electronics: Fabrication of Thin, Rigid and Free-Form Interactive Surfaces. SpringerNature Computer Science Journal. https://doi.org/10.1007/s42979-022-01174-1

Freddie Hong, Steve Hodges, Connor Myant, and David E Boyle. 2022. Open5x: Accessible 5-axis 3D printing and conformal slicing. In Extended Abstracts of the CHI 2022 https://dl.acm.org/doi/10.1145/3491101.3519782

Freddie Hong, Connor Myant, and David E Boyle. 2021. Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending. In Proceedings of the CHI 2021 https://doi.org/10.1145/3411764.3445469

Freddie Hong. ‘Surface’, ACM Interactions – Demo hour, volume 27, 2, 2020 (March 2020)

Freddie Hong. ‘SURFACE: Xbox Controlled Hot-wire Foam Cutter‘. In: ACM/EG Expressive Symposium – Posters, Demos, and Artworks. Genoa, Italy (May 2019) https://diglib.eg.org/handle/10.2312/exp20191093

INVITED TALKS

Designing Interactivity: Telling story through technology. Royal College of Art (April 2024)

Architectural Technologies and Machines, Canvassing the Concept 2023, “Ion Mincu” University of Architecture and Urban Planning (24th May 2023)

Open5x: The Open-Source Solution for Affordable 5-Axis 3D Printing Conversions, IEEE International Conference on Robotics and Automation 2023: Late Breaking Result Poster Session, ExCel, London, (29th May – 2nd June 2023)

Entangled: Technology, Sound and Movement, Sounding Moves/Moving Sounds Sympossium, Trinity Laban Conservatoire of Music and Dance, London, (16th December 2022)

Sketching in Hardware Summit, Ireland Accenture, Dublin, 2nd (October 2022)

Personal Fabrication, Panel Discussion at Korea HCI, 29th (January 2021)

Computational Arts, presentation at Microsoft Research, Cambridge, (26th January, 2021)

Design Practitioner Lecture, Design for Performance & Interaction MArch, University College London, (May 2019)

TEACHING & WORKSHOP

Creative Coding & TouchDesigner skills workshop, Design for Performance & Interaction MArch, University College London, (March 2024)

Electronics 1 module, MEng Design Engineering, Teaching assistant to Dr. David Boyle, Imperial College London (Spring 2023)

Creative Coding & TouchDesigner skills workshop, Design for Performance & Interaction MArch, University College London, (May 2023)

GIZMO Physical Computing Module, MEng Design Engineering, Teaching assistant for Nicolas Rojas, Design Engineering Undergraduate module, Imperial College London, winter/spring (2020-2021)

Cyber-Physical Systems, MA Innovation Design Engineering, Teaching assistant for Becky Stewart, Royal College of Art, (Winter 2022)

EMPLOYMENT

Guest Lecturer, Royal College of Art, London, UK (Current)

Robotics Researcher, Microsoft Reseach Cambridge. UK (Current)

Robotics and Automation Intern, Microsoft Research Cambridge. UK (April 2022 – June 2022)

Designer, Asif Khan Studio, London, UK (September 2017 – September 2020)

Design Intern, Carlo Ratti Associati, Turin, Italy (June 2017 – August 2017)

Architectural Assistant, undergraduate Year-out, Itami Jun Architect, Seoul, South Korea (June 2014- June 2015)

MEDIA

INTERALIA Magazine, On the relationship between AI, Human and Art. AI. Special Issue onBrain. Consciousness. (March 2024)

Make Magzine, ‘The Fifth Dimension’, (Volume 83, 2022)

ALL3DP, Open-Source 5-Axis Prusa Upgrade: A Closer Look, (November 2022)

Hackaday, ‘Add conductive traces on vacuum formed plastic with 3D printing (August, 2022)

Hackaday, ‘5-axis 3D Printing for rest of us’, (March 2022)

V&A Blog, ‘Pandemic Objects: The Door Handles’, (May 2020)

Fast Company, ‘3D print your own hands-free door handles’, (July 2020)

Dezeen, ‘handsfreearchitecture’, (April 2020)

Murze Arts Magazine, ‘Boolean’, Issue 5 (April 2019)

Fast Company, ‘To Interact With This Interface, Just Smile’ (March 2017)