Hi

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Freddie Hong is a London-based new media/computational artist and researcher whose work explores the impact of emerging technology on our relationship with the physical world and society. Through interactive artwork and performance, his work explores the boundary between authorship and control in Human-Computer Interaction (HCI). Freddie has been hosting workshops on creative coding and machine learning at various universities in London, encouraging participants to experiment with “intelligent things” and engage in conversations about the role of digital agents in creative practices.

Freddie’s PhD research on HCI has been presented in numerous academic conferences and journals, such as the ACM Conference on Human Factors in Computing Systems, the IEEE International Conference on Robotics and Automation, Springer Nature Computer Science and the Additive Manufacturing Journal. His work has also been featured in popular magazines like Dezeen, Fast Company, Hackaday and Make Magazine.

Freddie earned his bachelor’s degree in Architecture at the Bartlett School of Architecture UCL and his master’s degree in Computational Art at the Goldsmiths University of London. Freddie is close to completing his PhD at Imperial College London, where he is researching the fields of HCI and cyber-physical systems as part of the Systems and Algorithms Laboratory.

Previously, Freddie worked as an architectural designer at Asif Khan Studio, specialising in designing and prototyping interactive pavilions for architectural festivals. Projects include Hyundai Pavilion at the 2018 PyeongChang Olympics and Public Realm at the 2020 Dubai Expo.

EXHIBITIONS

co-creAIte, Interactive art installation, Studio Egret West showroom, London, UK (opening on 24th May 2023)

Entangled, Interactive Dance Performance, Trinity Laban conservatoire of music and dance, London, UK (July 2022)

‘InterPlaces’, Argument Realty (AR) group exhibition, Wabash Valley Art Spaces, Terre Haute, Indiana, US (May 2022)

Sonic Scenery, THE HOUSE OF MACAN, Porsche Korea, Seoul, South Korea (March 2022)

Sonic Scenery, Audio-visual projection, Porsche Korea, Gwang-Ju Design Biennale, South Korea (December 2021)

Diffusion, Audio-visual installation, Sinchon Theatre, Seoul, South Korea (Jan 2021)

Bonner Road, Sound installation, Sinchon Theatre, Seoul, South Korea (July 2020)

Surface, Fringe Arts Bath, Bath Open Art Prize, 44AD Artspace, Bath, UK (June 2019)

Generative Chronicles, Expressive 2019, Casa Paganini, University of Genoa, Genoa (May 2019)

(Anti) Voice loop, St. James Hatcham, Goldsmiths, University of London, UK (March 2019)

‘Butterfly Effect, voices of Korean artists, OXO bargehouse, London, UK (May 2018)

‘Overlap’, St. James Hatcham, Goldsmiths, University of London, UK (July 2017)

PUBLICATIONS

Freddie Hong,  Borut Lampret, Connor Myant, Steve Hodges and David E Boyle. 2023. 5-axis multi-material 3D printing of curved electrical trace. Additive Manufacturing Journal. https://doi.org/10.1016/j.addma.2023.103546

Freddie Hong, Luca Tendera, Connor Myant and David Boyle. Vacuum-Formed 3D Printed Electronics: Fabrication of Thin, Rigid and Free-Form Interactive Surfaces. SpringerNature Computer Science Journal. https://doi.org/10.1007/s42979-022-01174-1

Freddie Hong, Steve Hodges, Connor Myant, and David E Boyle. 2022. Open5x: Accessible 5-axis 3D printing and conformal slicing. In Extended Abstracts of the CHI 2022 https://dl.acm.org/doi/10.1145/3491101.3519782

Freddie Hong, Connor Myant, and David E Boyle. 2021. Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending. In Proceedings of the CHI 2021 https://doi.org/10.1145/3411764.3445469

Freddie Hong. ‘Surface’, ACM Interactions – Demo hour, volume 27, 2, 2020 (March 2020)

Freddie Hong. ‘SURFACE: Xbox Controlled Hot-wire Foam Cutter‘. In: ACM/EG Expressive Symposium – Posters, Demos, and Artworks. Genoa, Italy (May 2019) https://diglib.eg.org/handle/10.2312/exp20191093

INVITED TALKS & WORKSHOP

Architectural Technologies and Machines, Canvassing the Concept 2023, “Ion Mincu” University of Architecture and Urban Planning (24th May)

Open5x: The Open-Source Solution for Affordable 5-Axis 3D Printing Conversions, IEEE International Conference on Robotics and Automation 2023: Late Breaking Result Poster Session, ExCel, London, (29th May – 2nd June 2023)

Creative Coding & TouchDesigner skills workshop, Design for Performance & Interaction MArch, University College London, (May 2023)

Entangled: Technology, Sound and Movement, Sounding Moves/Moving Sounds Sympossium, Trinity Laban Conservatoire of Music and Dance, London, (16th December 2022)

Sketching in Hardware Summit, Ireland Accenture, Dublin, 2nd (October 2022)

Personal Fabrication, Panel Discussion at Korea HCI, 29th (January 2021)

Computational Arts, presentation at Microsoft Research, Cambridge, (26th January, 2021)

Design Practitioner Lecture, Design for Performance & Interaction MArch, University College London, (May 2019)

TEACHING

Electronics 1 module, MEng Design Engineering, Teaching assistant to Dr. David Boyle, Imperial College London spring (2023)

GIZMO Physical Computing Module, MEng Design Engineering, Teaching assistant for Nicolas Rojas, Design Engineering Undergraduate module, Imperial College London, winter/spring (2020-2021)

Cyber-Physical Systems, MA Innovation Design Engineering, Teaching assistant for Becky Stewart, Royal College of Art, winter 2022

EMPLOYMENT

Robotics and Automation Intern, Microsoft Research, Cambridge, UK (April 2022 – June 2022)

Designer, Asif Khan Studio, London, UK (September 2017 – September 2020)

Design Intern, Carlo Ratti Associati, Turin, Italy (June 2017 – August 2017)

Architectural Assistant, undergraduate Year-out, Itami Jun Architect, Seoul, South Korea (June 2014- June 2015)

MEDIA

Make Magzine, ‘The Fifth Dimension’, (Volume 83, 2022)

ALL3DP, Open-Source 5-Axis Prusa Upgrade: A Closer Look, (November 2022)

Hackaday, ‘5-axis 3D Printing for rest of us’, (March 2022)

V&A Blog, ‘Pandemic Objects: The Door Handles’, (May 2020)

Fast Company, ‘3D print your own hands-free door handles’, (July 2020)

Dezeen, ‘handsfreearchitecture’, (April 2020)

Murze Arts Magazine, ‘Boolean’, Issue 5 (April 2019)

Fast Company, ‘To Interact With This Interface, Just Smile’ (March 2017)