Freddie Hong is an artist and researcher who lives and works in London. Being interested in how present-day digital technology moulds our relationship with the physical world and society, Freddie explores the fuzzy boundary of authorship and control in Human-Computer-Interaction (HCI) through interactive artworks and performances involving various sensory modalities.
Freddie has been hosting HCI workshops for dancers and musicians where participants can play with the intelligent ‘things’ and understand their technical boundaries, followed by a conversation on what it means to involve digital agents in our creative practices and how we should perceive such relationships.

Freddie earned his bachelor’s degree in Architecture at the Bartlett School of Architecture UCL and his master’s degree in Computational Art at the Goldsmiths University of London. Freddie is a PhD candidate at Imperial College London, researching the areas of HCI and cyber-physical system. His research works have been published in ACM’s CHI conference, ACM Interaction Magazine, and FastCompany.

Previously, Freddie worked as an architectural designer at Asif Khan Studio, specialising in designing and engineering performative interactions within architecture. Projects include Hyundai Pavilion at the 2018 PyeongChang Olympics and Public Realm at the 2020 Dubai Expo.


Entangled, Interactive Dance Performance, Trinity Laban conservatoire of music and dance, London, UK (July 2022)

‘InterPlaces’, Argument Realty (AR) group exhibition, Terre Haute, Indiana, US (May 2022)

Sonic Scenery, THE HOUSE OF MACAN, Porsche Korea, Seoul, South Korea (March 2022)

Sonic Scenery, Audio-visual projection, Porsche Korea, Gwang-Ju Design Biennale, South Korea (December 2021)

Diffusion, Audio-visual installation, Sinchon Theatre, Seoul, South Korea (Jan 2021)

Bonner Road, Sound installation, Sinchon Theatre, Seoul, South Korea (July 2020)

Fringe Arts Bath, Bath Open Art Prize, 44AD Artspace, Bath, UK (June 2019)

Generative Chronicles, Expressive 2019, Casa Paganini, University of Genoa, Genoa (May 2019)

(Anti) Voice loop, St. James Hatcham, Goldsmiths, University of London, UK (March 2019)

‘Butterfly Effect, voices of Korean artists, OXO bargehouse, London, UK (May 2018)

‘Overlap’, St. James Hatcham, Goldsmiths, University of London, UK (July 2017)


Freddie Hong, Luca Tendera, Connor Myant and David Boyle. Vacuum-Formed 3D Printed Electronics: Fabrication of Thin, Rigid and Free-Form Interactive Surfaces. https://doi.org/10.1007/s42979-022-01174-1

Freddie Hong, Steve Hodges, Connor Myant, and David E Boyle. 2022. Open5x: Accessible 5-axis 3D printing and conformal slicing. In Extended Abstracts of the CHI 2022 https://dl.acm.org/doi/10.1145/3491101.3519782

Freddie Hong, Connor Myant, and David E Boyle. 2021. Thermoformed Circuit Boards: Fabrication of highly conductive freeform 3D printed circuit boards with heat bending. In Proceedings of the CHI 2021 https://doi.org/10.1145/3411764.3445469

Freddie Hong. ‘Surface’, ACM Interactions – Demo hour, volume 27, 2, 2020 (March 2020)

Freddie Hong. ‘SURFACE: Xbox Controlled Hot-wire Foam Cutter‘. In: ACM/EG Expressive Symposium – Posters, Demos, and Artworks. Genoa, Italy (May 2019) https://diglib.eg.org/handle/10.2312/exp20191093


Sounding Moves/Moving Sounds, Trinity Laban Conservatoire of Music and Dance, London, 16th December 2022

Sketching in Hardware summit, Ireland Accenture, Dublin, 2nd October 2022

Personal Fabrication, Panel Discussion at Korea HCI, 29th January 2021

Computational Arts, presentation at Microsoft Research, Cambridge, 26th January, 2021


V&A Blog, ‘Pandemic Objects: The Door Handles’, (May 2020)

Fast Company, ‘3D print your own hands-free door handles’, (July 2020)

Dezeen, ‘handsfreearchitecture’, (April 2020)

Murze Arts Magazine, ‘Boolean’, Issue 5 (April 2019)

Fast Company, ‘To Interact With This Interface, Just Smile’ (March 2017)