WIP : Archi-play

This is a WIP samples for Gesture based sound installation and spatial music performance. The completed installation and the performance will be presented at Sinchon Theatre, Seoul in January 2021. This is a collaborative project between Freddie Hong and Sue In Kang, who is a […]

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Portland shade

Portland shade is a temoporary installation idea for Isle of Portland in UK. Isle of portland, which is famously known for it’s beautiful jurassic coastline, has also been a popular detination for many outdoor activities such as bouldering, sports climbing and water sports. To embrace […]

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Smile To See, 2020

Smile To See (2020) Mirror, fabric and camera | 40cm x 35cm Smile To See is an interactive mirror inspired by my recent experience at the visa centre in UK. Recent replacement of the registration process at the visa centre from ‘human-to-human’ to ‘computer-to-human’ has caused […]

Boolean

Boolean is series of ruled surface sculpture constructed with specially designed hot-wire cutting instrument and styrofoam. Making film Split from single rectangular block, one sculpture is the void of the other and vice versa. This is neither additive nor subtractive way of sculpting. Through multiple […]

(Anti)Voice-loop, 2019

      This is a kinetic-sound installation by designed and constructed by Freddie Hong and sound artist Philip Liu.       Anti]Voice loop, (2019) By Freddie Hong and Philip Liu [Anti]Voice loop is audience engaging ‘kinetic-sound installation’ inspired by the aesthetical and functional […]

SURFACE – Xbox controlled hot wire foam Cutter, 2017

A 3-axis hotwire CNC controlled by Xbox controller that enables people to sculpt styrofoam intuitively in a real-time flow. This work was presented at Expressive Sympossium 2019 : Link   Video of people cutting the foam during the exhibition Surface is a sculpting instrument controlled […]

Computational sense and movements, 2017

This is a  performance project that exhibits in real-time, a process of a man counterbalancing with the computer motions through drawing. The Project experiments with 5 different computational senses and motions analysing how different computational senses can impose different physical movements to human body. The […]

The door that opens when you smile, 2017

This Door only opens when you smile at it. Featured on Fast Codesign : https://www.fastcodesign.com/90107859/to-use-this-interface-just-smile The ‘smiling door’ began with curiosity on how the internal space could reflect on the mood of its users, and this door was proposed as a one of its experiment. “The focus of this project was to provide the audience an […]

Boolean column, 2018

*Boolean is series of styrofoam sculpture cut with specially designed hot-wire cutting instrument that is controlled digitally by game controller. Split from single rectangular blocks, left side is the exact void of the right side and vice versa. This is neither additive nor subtractive way […]

Reconstruction of the Grandfather’s house, 2016

This project explores a method of constructing an architectural space through gestural description. Relying on me and my cousin’s shared memory of my grandfather’s house, this project converts our choreograph of describing the house into an architectural space in a digital environment.   Video of […]

Lotus, 2020

  The Lotus is a bespoke high table inspired by the reflection of light on lotus fields at Paldang lake in Korea. The hand polished steel surface texture of the table recreates the light reflection of the lake onto its surface. The distressed edge of […]

World’s Largest Musical Box

Shortlisted proposal for summer camp project 2019. This Musical box wheel was proposed to be built by 100 young adolescents for the period of summer camp in forest. This proposal was developed in collaboration with Classical Violinist Sue In Kang.   We are very interested […]

A Bath of Mnemonic Vectors, 2016

A re-territorialised Japanese bathhouse in Hoxton translates the symmetries and asymmetries of shared memories into measurable architectural units. The project involves the author’s and his mother’s memories of one specific bathhouse in Korea, which are diagrammed, encoded and re-staged by masked actors, then digitally captured and algorithmically translated to […]