The door that opens when you smile, 2017

This Door only opens when you smile at it. Featured on Fast Codesign : https://www.fastcodesign.com/90107859/to-use-this-interface-just-smile The ‘smiling door’ began with curiosity on how the internal space could reflect on the mood of its users, and this door was proposed as a one of its experiment. “The focus of this project was to provide the audience an […]

Boolean column, 2018

*Boolean is series of styrofoam sculpture cut with specially designed hot-wire cutting instrument that is controlled digitally by game controller. Split from single rectangular blocks, left side is the exact void of the right side and vice versa. This is neither additive nor subtractive way […]

A Bath of Mnemonic Vectors, 2016

A re-territorialised Japanese bathhouse in Hoxton translates the symmetries and asymmetries of shared memories into measurable architectural units. The project involves the author’s and his mother’s memories of one specific bathhouse in Korea, which are diagrammed, encoded and re-staged by masked actors, then digitally captured and algorithmically translated to […]

PERIPHERAL BATH HOUSE, 2016

This project was developed in collaboration with Nick Park, Nicole Teh for our entry to the architectural competition. We came up with an idea of a bathhouse that would be located in the middle of the borderline that separates the North and South Korea. This […]

Drawing Surfaces like a game command, 2016

This is a small and unique CAD program that connects Xbox controller to construct a ruled surfaces. When the horizontal bar enters the red cube it starts to generate shapes, and the user intuitively moves the rod with the game controller to create a shape. […]

Ocean Swell Program, 2016

Ocean Swell program is a simulation inspired by the ‘Stick charts’ that were made and used by the Marshallese to navigate the Pacific Ocean by canoe off the coast of the Marshall Islands. The charts represented major ocean swell patterns and the ways the islands […]

Reconstruction of the Grandfather’s house, 2016

This project explores a method of constructing an architectural space through bodily description. Relying on me and my cousin’s shared memory of my grandfather’s house, this project converts our choreograph of describing the house into an architectural space in a digital environment.   Video of […]

Capturing movement, 2016

Converting the motion into mesh and 3d printable object. openCV + ofMesh +Grasshopper A webcam collects the information when the movement occurs. It does it by calculating frame differences which is the information of the changes made in pixels that webcam collects at each frame. […]

Capoeira Performing Device, 2014

Architectural reinterpretation of Brazilian martial art ‘Capoeira’. This was the first project of my second year at Bartlett school of architecture. Inspired by the movement of the capoeira and the characteristic of it being rhythmical yet energetic continuously changing its shape and re-forming the circles. […]