SURFACE – Xbox controlled hot wire foam Cutter, 2017

A 3-axis hotwire CNC controlled by Xbox controller that enables people to sculpt styrofoam intuitively in a real-time flow. This work was presented at Expressive Sympossium 2019 : Link   Video of people cutting the foam during the exhibition Surface is a sculpting instrument controlled […]

Hyundai Pavilion by Asif Khan, 2018

Hyundai Pavilion by Asif Khan Studio commissioned by Hyundai Motors Company for PyeongChang Winter Olympic Games 2018 introduced the darkest building on earth. As the world’s darkest building, the Hyundai Pavilion during the olympic game brought the automobile brand’s vision of future mobility to a […]

Computational sense and movements, 2017

This is a  performance project that exhibits in real-time, a process of a man counterbalancing with the computer motions through drawing. The project uses gyrOsc attached to a custom-designed iPhone harness. By wearing this harness, the user’s interaction is no longer limited to the hands; […]

The door that opens when you smile, 2017

This Door only opens when you smile at it. Featured on Fast Codesign : https://www.fastcodesign.com/90107859/to-use-this-interface-just-smile The ‘smiling door’ began with curiosity on how the internal space could reflect on the mood of its users, and this door was proposed as a one of its experiment. “The focus of this project was to provide the audience an […]

Boolean column, 2018

*Boolean is series of styrofoam sculpture cut with specially designed hot-wire cutting instrument that is controlled digitally by game controller. Split from single rectangular blocks, left side is the exact void of the right side and vice versa. This is neither additive nor subtractive way […]

A Bath of Mnemonic Vectors, 2016

A re-territorialised Japanese bathhouse in Hoxton translates the symmetries and asymmetries of shared memories into measurable architectural units. The project involves the author’s and his mother’s memories of one specific bathhouse in Korea, which are diagrammed, encoded and re-staged by masked actors, then digitally captured and algorithmically translated to […]

Reconstruction of the Grandfather’s house, 2016

This project explores a method of constructing an architectural space through bodily description. Relying on me and my cousin’s shared memory of my grandfather’s house, this project converts our choreograph of describing the house into an architectural space in a digital environment.   Video of […]