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WIP : Archi-play

This is a WIP samples for Gesture based sound installation and spatial music performance. The completed installation and the performance will be presented at Sinchon Theatre, Seoul in January 2021. This is a collaborative project between Freddie Hong and Sue In Kang, who is a […]

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Smile To See, 2020

Smile To See (2020) Mirror, fabric and camera | 40cm x 35cm       Smile To See is an interactive mirror inspired by my recent experience at the visa centre in UK. Recent replacement of the registration process at the visa centre from ‘human-to-human’ to […]

Boolean

Boolean is series of ruled surface sculpture constructed with specially designed hot-wire cutting instrument and styrofoam. Making film Split from single rectangular block, one sculpture is the void of the other and vice versa. This is neither additive nor subtractive way of sculpting. Through multiple […]

(Anti)Voice-loop, 2019

      This is a kinetic-sound installation by designed and constructed by Freddie Hong and sound artist Philip Liu.       Anti]Voice loop, (2019) By Freddie Hong and Philip Liu [Anti]Voice loop is audience engaging ‘kinetic-sound installation’ inspired by the aesthetical and functional […]

The door that opens when you smile, 2017

This Door only opens when you smile at it. Featured on Fast Codesign : https://www.fastcodesign.com/90107859/to-use-this-interface-just-smile The ‘smiling door’ began with curiosity on how the internal space could reflect on the mood of its users, and this door was proposed as a one of its experiment. “The focus of this project was to provide the audience an […]

Boolean column, 2018

*Boolean is series of styrofoam sculpture cut with specially designed hot-wire cutting instrument that is controlled digitally by game controller. Split from single rectangular blocks, left side is the exact void of the right side and vice versa. This is neither additive nor subtractive way […]

A Bath of Mnemonic Vectors, 2016

A re-territorialised Japanese bathhouse in Hoxton translates the symmetries and asymmetries of shared memories into measurable architectural units. The project involves the author’s and his mother’s memories of one specific bathhouse in Korea, which are diagrammed, encoded and re-staged by masked actors, then digitally captured and algorithmically translated to […]

PERIPHERAL BATH HOUSE, 2016

This project was developed in collaboration with Nick Park, Nicole Teh for our entry to the architectural competition. We came up with an idea of a bathhouse that would be located in the middle of the borderline that separates the North and South Korea. This […]

Drawing Surfaces like a game command, 2016

This is a small and unique CAD program that connects Xbox controller to construct a ruled surfaces. When the horizontal bar enters the red cube it starts to generate shapes, and the user intuitively moves the rod with the game controller to create a shape. […]

Ocean Swell Program, 2016

Ocean Swell program is a simulation inspired by the ‘Stick charts’ that were made and used by the Marshallese to navigate the Pacific Ocean by canoe off the coast of the Marshall Islands. The charts represented major ocean swell patterns and the ways the islands […]