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Author: freddietwhong
Datacenter Robotics
I am a researcher in the Creative Robotics group at Microsoft Research Cambridge, developing robotic technologies for datacenter operations. My role involves the conceptualisation, design, visualisation and physical production of robots. I work on 2D and 3D design and modeling of mechanical components, kinematics, manipulators, […]
Mind Gallery
Mind Gallery was an week long pop-up interactive art installtion comissioned by Logitech in Salon am Moritzplatz. This installtion create a real-time digital artwork that reflects the brainwave activities by reading the brainwave of the visitors by using electroencephalogram and portable headband with electrical contacts […]
Not sipping, yet swirling (2024)
Not Sipping, yet Swirling is a kinetic sculpture that animates the act of wine swirling. Without the sip, the sculpture is continuous swirling, creating a narrative that captures a sense of contemplation and hesitation experienced while holding a drink, perhaps in social settings Wine in […]
Algorithms in Reflection
48 x 76 x 5 cmAI-equipped interactive mirror that only allows you tosee yourself when you express happiness Algorithms in Reflection is a series of interactive mirrors with embodied AI that responds to facial expressions. The work initially began as a single mirror that responded […]
3DOF Parallel Manipulator
Wireless real-time touch controller simulator for developing and testing the motions of 3 degree of freedom Parallel Manipulator/
5-axis multi-material 3D printing of curved electrical traces
Team: Freddie Hong, Borut Lampret, Connor Myant, Steve Hodges, David Boyle This is a multi-axis and multi-material 3D printing research published at Additive Manufacturing Journal. Open access paper can be accessed in the link below: https://www.sciencedirect.com/science/article/pii/S2214860423001598 Prototyping three-dimensional (3D) printed electronics via material extrusion (MEX) has become […]
PLAY! 2023
PLAY! is an interactive installation powered by stable-diffusion AI that explores opportunities for generative image production for architectural forms. This installation invites audiences to engage in an intuitive “play” experience using children’s building blocks. Participants can create realistic architectural visualisations using webcams and stable-diffusions’ image-to-image […]
Simple steps towards a happier space, 2023
This door requires you to express happiness through your smile in order for it to open. In today’s world, facial recognition technology is becoming increasingly pervasive, allowing our built environment to not only recognise our presence, but also identify our emotional state and other personal […]
William Morris, 2021
“William Morris” is a series of 3D-printed resin objects. The 3D geometry of these objects was modelled using a computational design tool derived from William Morris’s intricate floral pattern works and his algorithmic approach to design. In this project, Morris’s design methodology is digitised and […]
Trail of Moments
The human body is constantly perceiving the world through an endless array of sensations from multiple sensory modalities. It is inherently creative, constantly seeking stimuli for movement in the material and immaterial qualities of our environment, such as space, time, and emotion. “Trail of Moment” […]

