Reconstruction of the Grandfather’s house, 2016

architecture, Interaction Design

This project explores a method of constructing an architectural space through bodily description.

Relying on me and my cousin’s shared memory of my grandfather’s house, this project converts our choreograph of describing the house into an architectural space in a digital environment.

 

Video of the performance and construction

 

The project utilises computer vision to connect the body to a computer wherein our body can be used an interactive modelling tool. The key investigation of this design experiment was that the memory and the body can be directly utilised in architectural design in a more quantitative manner than qualitative. Therefore, the rule of convetional dimension does not apply here, instead the details of the space will vary for different individuals executing the exercise.

The camera only picks up the shades of light so if dressed in black one can be disguised from the camera whereas dressed in white the camera finds you and starts to draw. Using this, me and my cousin was able to translate our memory of grandfather’s into a choreography which our body and gestural description of the space were translated into 3d vector drawings.

tubmail12.jpgCollection of our choreography and the features of the grand father’s house

 

FireFly_grasshopper

Translation of time-based vector tracing into 3d geometry.

In choreographic modelling of the space, depth = time. 3m long wall would require the actor to stand for 30 minutes to get equivalent extrusion in digital environment.

 

Isometric drawing of how to act P1

Isometric notational drawing of ‘the choreography’ for the construction of grandfather’s house

 

Plan drawing of how to act

Plan drawing of ‘the choreography’ for the construction of grandfather’s house

 

 

SOFA P1

 

video reference

Tree on grass

 

window

Window

 

GRASS P1

Grass

plan

Plan of grand father’s house

 

elevation

Elevation of grand father’s house