All posts filed under: Interaction Design

Portland shade

Portland shade is a temoporary installation idea for Isle of Portland in UK. Isle of portland, which is famously known for it’s beautiful jurassic coastline, has also been a popular detination for many outdoor activities such as bouldering, sports climbing and water sports. To embrace […]

Leave a comment

Smile To See, 2020

Smile To See (2020) Mirror, fabric and camera | 40cm x 35cm       Smile To See is an interactive mirror inspired by my recent experience at the visa centre in UK. Recent replacement of the registration process at the visa centre from ‘human-to-human’ to […]

Lotus, 2020

  The Lotus is a bespoke high table inspired by the reflection of light on lotus fields at Paldang lake in Korea. The hand polished steel surface texture of the table recreates the light reflection of the lake onto its surface. The distressed edge of […]

World’s Largest Musical Box

Shortlisted proposal for summer camp project 2019. This Musical box wheel was proposed to be built by 100 young adolescents for the period of summer camp in forest. This proposal was developed in collaboration with Classical Violinist Sue In Kang.   We are very interested […]

SURFACE – Xbox controlled hot wire foam Cutter, 2017

A 3-axis hotwire CNC controlled by Xbox controller that enables people to sculpt styrofoam intuitively in a real-time flow. This work was presented at Expressive Sympossium 2019 : Link   Video of people cutting the foam during the exhibition Surface is a sculpting instrument controlled […]

Computational sense and movements, 2017

This is a  performance project that exhibits in real-time, a process of a man counterbalancing with the computer motions through drawing. The Project experiments with 5 different computational senses and motions analysing how different computational senses can impose different physical movements to human body. The […]

Reconstruction of the Grandfather’s house, 2016

This project explores a method of constructing an architectural space through gestural description. Relying on me and my cousin’s shared memory of my grandfather’s house, this project converts our choreograph of describing the house into an architectural space in a digital environment.   Video of […]

Capturing movement, 2016

Converting the motion into mesh and 3d printable object. openCV + ofMesh +Grasshopper A webcam collects the information when the movement occurs. It does it by calculating frame differences which is the information of the changes made in pixels that webcam collects at each frame. […]

Capoeira Performing Device, 2014

Architectural reinterpretation of Brazilian martial art ‘Capoeira’. This was the first project of my second year at Bartlett school of architecture. Inspired by the movement of the capoeira and the characteristic of it being rhythmical yet energetic continuously changing its shape and re-forming the circles. […]