All posts filed under: Interaction Design

SURFACE – Xbox controlled hot wire foam Cutter, 2017

A 3-axis hotwire CNC controlled by Xbox controller that enables people to sculpt styrofoam intuitively in a real-time flow.   Video of people cutting the foam during the exhibition Surface is a sculpting instrument controlled by a game controller that allows anyone to exert their […]

Computational Physics and Human Movement, 2017

This is a  performance project that exhibits in real-time, a process of a man counterbalancing with the computer motions through drawing. The Project experiments with 5 different computational senses, motions and analyse how different computational senses can impose different physical movements to human body. The […]

Reconstructing the Memory of Grandfather’s, 2016

This project explores a method of constructing an architectural space through gestural description. Relying on me and my cousin’s shared memory of my grandfather’s house, this project through Human Computer Interaction aim to convert our choreograph of describing the house into digital environment that is […]

Capturing movement, 2016

Converting the motion into mesh and 3d printable object. openCV + ofMesh +Grasshopper A webcam collects the information when the movement occurs. It does it by calculating frame differences which is the information of the changes made in pixels that webcam collects at each frame. […]

Capoeira Performing Device, 2014

Architectural reinterpretation of Brazilian martial art ‘Capoeira’. This was the first project of my second year at Bartlett school of architecture. Inspired by the movement of the capoeira and the characteristic of it being rhythmical yet energetic continuously changing its shape and re-forming the circles. […]